What
is a "scripted on-line campaign", and how is this different from a "dynamicly generated" campaign?
The
normal Il2 campaign consists of a number dynamically generated random
missions (DGEN and NGEN) which the player attempts to complete with
his/her campaign pilot. The idea in the campaign is to accumulate
aerial victories ('kills') and points, ostensibly. There is no
fundamental direction to the unfolding of the campaign, as such, as the
missions are essentially random.
A scripted campaign, however,
makes use of prepared missions to recreate an historical situation
or scenario. The campaign pilot participates in the missions
chronologically, and the outcome of each mission plays a role in the
exact nature of subsequent missions. Adding more human players,
co-operatively, allows for greater command-and-control and
teamwork aspects to develop in the campaign game play.
The first
VPB campaign placed the players in the 146 IAP during the difficult
days of 1941. The campaign followed the deployment locations of this
regiment faithfully, and the individual missions themselves were based
on actual combat sorties undertaken by the 146 IAP. All aspects of
play were made to be as realistic as possible, and the nature of the
tasks undertaken, the enemies faced and the selection of aircraft
available all reflected historically authentic situations.
A pictorial summary of two of these campaign missions may be viewed here:
Mission 10 Mission 12 [NB--
these screen shots are notably out of date, and reflect the poor performance of the recording PC at the time they were generated]
VPB On-Line Campaign RulesThe
following set of rules were developed for our on-line co-op campaigns.
These may be updated or amended as needed, and were the result of much
free discussion during their creation. The rules reflect the nature of
the last campaign, and include specifically Soviet VVS related ranks
and nomenclature. Suitable translations will be made for campaigns
involving other national services.
ServerThe
campaign will take place on a designated server [IP to be determined
prior to play], usually that belonging to the Regimental
Politruk. The
server PC will be responsible to recording a full NTRK of each mission.
This recording will serve as the final and absolute 'finding of fact'
for all matters pertaining to the results and outcome of campaign play.
A
second server will be made available prior to play to host voice
communication. TeamSpeak or another application will be used in lieu of
the IL2 comms system. Conference calls on Skype are not recommended.
The currently agreed server Realism settings are as follows:
SeparateEStart:ON
ComplexEManag: ON
NoMapIcons ON
NoMinimapPath: off
NoInstantSuccess:ON
TakeoffLanding: ON
WindTurbulence: ON
FlutterEffect: ON
StallsSpins: ON
BlackoutsRedout: ON
EngineOverheat: ON
TorqueGyroEffect: ON
RealisticLandings: ON
CockpitAlways: ON
NoOutsideView: off
Headshake: ON
*custom Icons
RealisticGunnery: ON
LimitedAmmo:ON
LimitedFuel: ON
Vunerablity:ON
NoPadlock: ON
Clouds: ONThese values are equal to the lines in the settings.ini file
[difficulty]
single=13628927
net=13628927
The
external view has been enabled to allow for “spectator mode” for those
who have been shot down, and is used on an
honour system basis.
It is
not permitted for any active pilot to use external views at any time during the simulation, no exceptions. A custom icon set is in use for
the time being, this rendering black (non-coloured) icons at 2.25 km,
showing range detail only. As before, all settings are subject to
debate and agreement.
GameplayEach
player assumes the role of a fictional historical pilot. Each pilot should
have a unique name and call-sign appropriate for the period and national service. Pilots
who are Captured or Killed are terminated, and the player will have to
create a new identity for the next mission.
The acumulated
points total for all active pilots will be tabulated during their game
life. New pilots start with zero (0) points. Point totals are used for
several gameplay reasons, and should be calculated with care. Points
are accumulated from the official post-scenario report generated by the NTRK
for the last mission.
A pilot who is Wounded during the
current mission may return for the following mission. A pilot who is
Heavily Wounded during the current mission may return after three
subsequent missions. During any mission when a player's active pilot is
unavailable to wounds, the player will operate a "generic" pilot (may not introduce a 'temporary' campaign pilot).
War InfluenceOur
rules employ a system of War Influence for the Campaign. The regiment
receives points and penalties according to the outcome of any mission.
This cumulative total of the regiment's progress uses the following
points system:
3 points for each successful mission (Red Won; or, completing all Primaries)
1 point for each successful Secondary Objective completed
-5 points for each unsuccessful mission, PLUS
-2 points for each additional Primary Objective not completed (if more than one in the mission)
Each
mission is represented by three versions, the first being the
Historical version; the second is more difficult; the third is most
difficult. The cumulative regimental score at the start of the mission determines what
version we will fly.
More than zero [ > 0 ], Historical Mission
Zero to minus ten [ 0 to -10 ], Difficult Version
Less than minus ten [ < -10 ], Hardest Version
At the beginning of any mission in which the regiment starts with TEN (+10) or more points, one pilot
captured during the
immediately preceding mission may be considered to "escape" and
returns to service at the
end of the current mission. The
current Otryadnitsa
(flight leader) decides which pilot is considered to escape.
The Bollocks ChitThe
Il2 simulator sometimes throws up specific absurd behaviour which
defies logic and defeats the immersion factor for players. As a result,
players are granted one
Bollocks Chit (BC) at the start of the campaign.
Players
may elect to use their BC at any time when they feel that a
situation has arisen which is absurd or unfair, but must also be
reminded that it may be employed only once. The use the BC, the player
announces the intention to do so
immediately during, or just after (in
the debrief), the current mission. When a BC is employed,
any outcome results relating to the player's pilot during the
current mission (e.g. is killed, captured, aircraft destroyed, kills
obtained, etc) are ignored, and the pilot receives a score of zero (0)
for the mission. The pilot (and personal skin, if applicable) is normally available for the start of the next campaign mission.
Aircraft SkinsAll of the historically authentic skins made for the campaign
should be installed by all players before starting the campaign. In the main,
Default skins are not used in VPB campaigns and the historical skins generally employ a
no-markings settings, so these are very important to have installed.
Individual,
or personal, skins for each active pilot may be created by the player. These must be
distributed to the other players BEFORE each flying session, or they
may not be used (we don't want to kill our sessions with lag, after
all). Pilot skins should be placed BOTH in the relevant aircraft
folder, and also in the ./netcache folder.
Personal skins will
be named with a number in sequential order, preceded by the name of the
pilot (i.e. john1.bmp, andreas5.bmp, etc). Please use ONLY LOWER-CASE
letters in the file name. Aircraft type is not required in the
file name, and it is recommended only to use the mentioned format.
Personal skins
used on aircraft lost during a previous mission
may not be used again.
Players are encouraged, however, to modify their current skins to reflect wear,
weather conditions, or special markings. Skins for aircraft which
crash-land in ‘reasonable order’ may continue to be used so long as, a)
the machine was down in friendly territory, b) the aircraft was judged
to be in repairable condition (by the Politruk).
Personal ScoreIn
addition to the regimental score, all players record a personal score
for their pilot. Personal points are awarded by the IL2 sim, as per the
usual game mechanics. The NTRK serves as the official record of
personal points.
Personal points are accumulated by each
pilot (not
player). When a pilot dies or is captured, their point total stops
(record may be kept of their score, however, as it might still be a
winning total at the end of the campaign). Any new pilot starts with 0 (zero) points.
RankAll pilots in the campaign have an assigned military rank. Pilot rank is used in several procedures relating to game play.
At the start of any campaign, one player’s pilot
will begin with the rank of
Starshiy Leytenant (but still 0 points)
, and will act as the
Otryadnitsa
(flight leader). All other pilots start with the rank of
Starshiy Serzhant. Thereafter, all rank will be assigned by the accumulation of personal points as follows:
0-500 Points =
Starshiy Serzhant501-1200 Points =
Mladshiy Leytenant1201-2000 Points =
Leytenant2001-3000 Points =
Starshiy Leytenant3001-5000 Points =
Kapitan6001+ Points =
MaiorThe player with the highest military rank will start the campaign in the #1 slot as the
Otryadnitsa. This
player will develop the strategy for all missions, and will make
mission assignments where indicated (see below).
The player who designed the Campaign will operate a pilot
in the special role as
Politruk (Political Officer-- it is not fair if said person leads the missions which they created!). The Politruk is
responsible to record the events of each mission (NTRK), and to keep a
Regimental Diary. The Politruk will also issue the various awards
earned by pilots, and create the necessary artwork. The Politruk may never operate as the
Otryadnitsa.
Flight CommandThe
Otryadnitsa
(flight leader) is the pilot who has been assigned command of the flight represented in campaign game play. The position of
Otryadnitsa
was quite important to the conduct of operations, reporting only to the
Regimental Commander with regards to the execution of the mission and
flight parameters.
Normally, the pilot with the highest military rank becomes the
Otryadnitsa. A pilot may replace (but need not, and may elect not to do so) the current
Otryadnitsa
only by achieving a superior rank; attaining the same rank as the
incumbent does not cause a change in assignment. Changes in flight
command may take place as often as changes in the relevant rank require.
At the start of any mission, the
Otryadnitsa formulates a plan of action and assigns pilots to the flight (e.g. their position in the flight and role). The
Otryadnitsa
is free to discuss the mission and/or to accept input from other pilots
regarding the plan to any extent they choose (e.g. 'a lot', 'a bit' or
even none at all). The
Otryadnitsa
may assign the various load-outs for any or all aircraft in the flight
if they wish, or leave such details to the individual pilots. The
Otryadnitsa establishes the flight path, routes and navigation for the mission. Lastly, the
Otryadnitsa conducts all post-flight briefings.
Should an
Otryadnitsa be killed or captured in the course of action, a new
Otryadnitsa
is determined at the end of the current mission. The new flight leader
is the pilot of highest rank. In case of a tie (same rank), the
assignment is resolved firstly by the number of Personal Confirmed
victories; then, by total Confirmed victories (personal + shared);
then, by personal score.
A pilot of lesser rank may become an
Otryadnitsa.
The VVS operated to a remarkable degree as a meritocracy (for a
military service), so that high personal scores and awards were
regarded as legitimate grounds for command. A pilot who has ten more
(+10) Personal Confirmed victories
than the current Otryadnitsa
may consider themselves to have a "command equivalent" equal to two
grades (+2) higher than their current rank. Any pilot who has been
awarded the Order of Lenin also earns a "command equivalent" equal to
one grade (+1) higher than their current rank, and similarly three
grades higher (total, not cumulative with Ord. Lenin) for the award
Hero of the Soviet Union (HSU, +3).
A pilot who has a superior
command equivalent may elect to replace the current
Otryadnitsa at the start of any mission in the same manner as with military rank.
[Ex: Pilot A is the current Otryadnitsa with the rank of Starshiy Leytenant and 3 Personal Confirmed kills. Pilot B is a Mladshiy Leytenant
with 14 kills. Pilot B could not replace A on the grounds of his
superior score alone; a two grade increase makes him equal to a Starshiy Leytenant
(not superior) and thus is not eligible. However, were B to be awarded
the Order of Lenin, he would be eligible to do so having the rank
equivalent then of Kapitan (+3 equivalent rank). If awarded the HSU, pilot B could elect to replace a Maior.]Claims and AwardsFor
the purposes of assigning ‘kills’ to pilots, we use an authentic VVS
scoring system. This system is quite strict, and it usually happens
that some victories go unattributed, or are recoreded as 'shared' kills.
The VVS gave a lot of thought to attributing scores, and they were
extremely strict with awards. They also did not think it appropriate
that someone could put the last two bullets into the wing of a doomed
victim and get credit. The VVS required two separate elements for any
Confirmed claim. Unconfirmed claims were ignored in every respect.
Firstly, there had to be more than one witness in the air, in the same
combat, who saw the victim crash. Not "go down flaming", mind you--
that did not count. It was crash, or nothing. A pilot on his/her own
had little chance of getting a claim (it could happen, but not
usually). All of the details were taken individually in a written
report, and they had to match to be considered.
Secondly, there
had to be an outside witness or, if not, then physical evidence of the
claim. A witness on the ground, or in another flight nearby was
acceptible. The recovery of the wreckage was also acceptable, and of
course this was the highest form of evidence. If these two elements
were fulfilled, the Army considered that a victory had occurred.
Once
the Army accepted that a claim was genuine, then it had to determined
WHO got this claim. If all of the evidence suggested that a single
pilot was responsible for the damage to the victim to the point where
the aircraft was doomed, or 'sudboi', then that pilot received a
Confirmed Personal kill. Damage caused to the victim after being
'sudboi' was ignored. If the evidence was not clear, if more than one
pilot made a credible claim for the same victim, if there were
conflicting written reports, or if the victim could not be determined
to be certainly 'sudboi' by the primary attacker, then the kill was
awarded to any involved parties as a Shared Confirmed kill. Shared
claims were not used in the pilot's official total except as a
"mentionable" note (i.e. 10 kills, plus four shared). The scores, when
Shared were listed, were written thus:
Personal + Shared (10 + 4)
The offical Army total was usually given as Personal Confirmed claims, only. e.g. “10 Confirmed victories”. |
At the end of each mission, all
active
players (e.g. those who survived the mission) discuss the outcome of
events. Inactive players take no part in post mission debriefings. Any
pilot with a claim for an
aerial victory will bring that claim into the discussion (players may make a claim for a damaged aircraft if they wish, by the
same rules, but these have no bearing on the campaign nor scoring).
Players, in turn, put their claim for a 'kill' to the
Otryadnitsa. Players should relate as much detail about the claim as possible. To award a claim, the
Otryadnitsa must be satisfied with the details of any report to the following
minimum standards:
-The
Otryadnitsa is convinced that the enemy aircraft was destroyed (shot down)
-The claim is confirmed by an
eye-witness (an active pilot,
not a spectator) with sufficient matching detail so as to be credible
-OR,
that the claim was confirmed by the in-game notice "Aircraft Destroyed"
(equivalent to the recovery of the wreckage or report via a ground
observer)
Having estabished that the claim is valid, the
Otryadnitsa then determines the nature of the claim-- e.g. Shared or Personal. A Personal Confirmed Claim is awarded when the
Otryadnitsa
is satisfied that the claimant was soley responsible for damaging the
enemy beyond recovery. A Shared Personal Claim is awarded to
two or more pilots if the
Otryadnitsa judges that all of the claimants were involved in the destruction of the enemy
.
The
Otryadnitsa may elect to delay the award of any claim. In this case, the
Otryadnitsa may ask to the
Politruk
to consult the official NTRK to confirm a specific detail or
observation submitted by a claimant regarding any of these parameters:
-the appearance of an enemy aircraft (ex: "my kill had a red nose and wing stripes")
-the geographical details of a specific area (ex: "I shot it down near the edge of a lake into a forest")
No other information may be obtained by such a query (including, obviously, the factual fate of the victim!).
A campaign pilot's personal score consists
only of those claims officially recognised by the Army (awarded by an
Otryadnitsa).
Unconfirmed claims are not recognised in any way and have no bearing on
the issue of awards or other criteria. Pilot scores are recorded using
the Personal + Shared formula.
AwardsHistorically accurate awards will be given to any pilot according to the following criteria:
Order of the Red Banner-for attaining the FIRST five Confirmed Claims (of any type, Personal or Shared) OR
-for any single mission in which a player attained three or more Claims (of any type)
** The recipient of the Order of the Red Banner is entitled to decorate their aircraft with this emblem.
Order of the Red Star-for each ten confirmed Claims (of any type) OR
-for any single mission in which a player attained three or more Personal Claims OR
-for various actions seen to show valour
These
and all other Soviet awards could be given multiple times. The following two higher medals
required an act of heroism to be given.
Order of Lenin-given for an act of heroism, usually defeating the enemy under unfavourable conditions
-usually given for completing each two successful Taran (ramming) attacks
-can be given for exceptional leadership, and leadership qualities
-sometimes awarded for downing a famous enemy ‘ace’
-bestows command equivalent of +1
-seen to be quite a high distinction
**
The recipient of the Order of Lenin is entitled to decorate their
aircraft with this emblem, and receives in addition 500 points to their
personal score.
Gold Star, Hero of the Soviet Union-this was not only an award, but a title in society; it was viewed with great reverence as a result
-like the Victoria Cross, about half were given posthumously (so it is not easy to get!!)
-given for acts of extreme heroism, those seen to set an example to Society at large, and the Army specifically
-Pilots
with more than twenty Personal Confirmed claims were likely to be
awarded the title, as they were seen to be setting an example, but then
ONLY after some kind of heroic episode
-bestows command equivalent of +3
** The recipient of the HSU
is entitled to decorate their aircraft with this emblem, and receives
in addition 1000 points to their personal score.
The Red Star
was the sort-of 'default' award for heroic actions which did not meet the
'monumental' requirements of Ord. Lenin, or Gold Star. For example,
nursing home a crippled machine after a successful combat (in which the
pilot did well), and landing successfully, might be rewarded with the
Red Star. That kind of thing.
Medal
awards which are based upon subjective factors, such as "heroism" and
"valour" are determined by popular consensus after input from all
players. The award of the Order of Lenin or HSU are always given in
this way. A single dissenting 'vote' may be over-ridden by the
Otryadnitsa, but if two or more players are not in agreement then no consensus is obtained.
Awards will be created by the Politruk, and may be in either
English or Russian language.
ImmersionThe
Coop Campaign experience is tremendously enhanced by game immersion.
Immersion is maintained in various ways during gameplay. During
missions, players should always make reference to themselves, and all
other pilots, using the appropriate call-sign. During pre- and
post-flight discussion players should refer to themselves and all other
pilots by their character name(s). Bases and areas of operation should
be referred to using the assigned code phrase, when applicable.
Respect
for the External View prohibition is critical.
Players must never
employ External Views during active flight. Players in “observation
mode” must never speak—any comment is a possible clue, and must be
strictly avoided (players in Observation Mode are highly encouraged to
mute their mic). Information obtained while in observation mode may
NOT be used for any post-mission discussion, resolution of events, etc.
MisconductPenalties
may be applied for misconduct. Historically, a Flight Leader or
Squadron Leader (essentially the same position) would not have any
significant role in awarding punishment for misconduct. The role of the
Flight Leader was to report on the conduct of the operation and the
participants to the Regimental Commander, who would then decide what
action, if any, was required.
Minor offences were usually
dealt with by the Politruk. These would include such things as lapses
in ‘security discipline’ (referring to an airfield by geographical
name, for example, or a pilot by their name over the radio), ‘defeatist
chatter’, trivial insubordination, and so on.
Possible penalties (subject to discussion):
Breaking Immersion (using non-char name, comments) -30 points / event
Breaking Security Discipline -30 points / event
Violation of Observation Mode -100 points / event
Other ???